2009年5月18日 星期一

Phantasm

作者:Takahiro Matsuo (松尾高弘)(JP)
生於1979年。
畢業於九州設計研究所信息與藝術設計專業。他是一位善於運用協商小組影像,音效,燈光等協調人們行為的互動藝術家。他創造的一個互動裝置,使人們能夠感受童年時的懷舊之情,幻想某個時候,在森林中嬉戲或是探索一個夢幻的世界。目前,他正在積極地創造互動空間,如裝置藝術,廣告影像:也包括音樂廳和戲院。
作品名稱:Phantasm (幻影)
官方網站:http://www.monoscape.jp/index_e.html
http://www.laval-virtual.org/index.php?option=com_content&task=view&id=89&lang=en



摘要:
“幻影”是一個參觀者被照亮在一個小小的夢幻世界中的互動裝置。當你手持一個釋放著微弱光芒的球體時,周圍的空間被淡藍色的光芒照亮,到處呈現出白色的蝴蝶,伴隨在柔美的鋼琴旋律之中。蝴蝶緩慢地飛舞,極其壯觀,它們朝著球體方向聚集,當球體被移動時,蝴蝶也依然如影隨形。球體是現實世界與幻想世界的關鍵。參與者通過在空中移動手握的球體,能夠充分體驗與蝴蝶一起玩耍的快感。美麗的白色蝴蝶在空中揮舞著翅膀,彷彿它們就是幻想世界的象徵。

技術說明
“Phantasm” LEDs are used as the light source for the sphere which is the interface, so that the sphere glows in uniformity and makes possible the interaction of hiding the light or releasing the light with the participants’ hands. Light, color tone, and the position of the sphere is monitored with a sensor camera placed on the ceiling, and by connecting with real time CG, the butterfly movements (appearance, disappearance, gathering, and chasing) become possible. Real-time CG is projected onto a transparent screen with a projector. The image will not only appear on the screen but also appears on the farther wall as the projected images bleeds through the screen. Therefore, because the realm of interactive space includes the space between the screen and the wall, the participant is surrounded by the image. Those who observe from outside the screen will see a harmonized view of human and image, as if the participant is playing a role in a movie scene.

勇明

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